- ALIEN ISOLATION ANESIDORA CUT SCENE 1080P
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- ALIEN ISOLATION ANESIDORA CUT SCENE PS4
- ALIEN ISOLATION ANESIDORA CUT SCENE PC
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The way locations are illuminated is used to dramatically alter the atmosphere and feel throughout the game.
ALIEN ISOLATION ANESIDORA CUT SCENE PC
PlayStation 4 Xbox One PC Lighting is completely dynamic in Alien: Isolation, casting shadows across characters and the environment equally on both consoles.
ALIEN ISOLATION ANESIDORA CUT SCENE 1080P
While the sharpness of a native 1080p presentation is appreciated, the anti-aliasing solution in play here fails to tackle jaggies and shader aliasing to a respectable degree, so excessive shimmering is frequently present. PlayStation 4 Xbox One PC Image quality leaves much to be desired across all platforms.
However the overall effect is a little more buggy on the PC, with more unreliable coverage in some scenes.
ALIEN ISOLATION ANESIDORA CUT SCENE PS4
PlayStation 4 Xbox One PC Ambient occlusion initially appears to be a match across PS4 and Xbox One, but only PC has HDAO. The penumbra is diffused more heavily under certain lighting conditions, simulating how shadows come into contact with objects at various distances. PlayStation 4 Xbox One PC The use of contact-hardening soft shadows gives these elements a smoother, more natural appearance on PC. PlayStation 4 Xbox One PC Texture quality, modelling and lighting are a match between PS4 and Xbox One, which in turn is uncannily similar to the ultra preset on PC. Our own gaming rig featuring an Intel Core i5 3570 and GTX 780 has no problems in delivering a solidly v-synced 60fps at 1080p using ultra settings, resulting in an experience that looks and feels so much smoother to play than the PS4 and Xbox One versions. Cards such as the Radeon HD 7870 can hit 60fps, while high-end GPUs manage well over 100fps. Obviously this comes down to individual hardware configurations, but benchmark tests show high frame-rates using mid-range GPUs, even with ultra settings enabled. Instead, the major differential rests with performance, where PC completely trounces consoles. So far, it's fair to say there's only a minor boost in graphics quality on PC compared to PS4 and Xbox One. Some surfaces seem to lack coverage in certain scenes, while the effect is visibly present elsewhere. Meanwhile, HDAO appears to be present across all three formats, although the effect is a little more buggy on PC. The use of contact-hardening soft shadows creates smooth-looking diffused edges, which appear more natural thanks to hard-edged shadows with dithered filtering. The PC does benefit when it comes to shadows and ambient occlusion though. with all three versions operating using 16x anisotropic filtering, although there are a few discrepancies where some surfaces are filtered more cleanly on one system than another. Texture filtering also appears to be identical. Generally speaking, texture quality, modelling and lighting are a match between consoles and PC running at ultra settings.
ALIEN ISOLATION ANESIDORA CUT SCENE FREE
Please feel free to also check out our PC comparison videos below too.
ALIEN ISOLATION ANESIDORA CUT SCENE FULL
Use the full-screen button and full HD resolution for the best viewing experience. Alien: Isolation compared on PlayStation 4 and Xbox One. Still, while there's nothing you can do to improve image quality on console, on PC it's possible to force other anti-aliasing techniques via the GPU control panel to clean things up further. Long edges and sub-pixel details suffer from pixel crawl and shimmering, while shader aliasing is commonplace across specular reflections throughout the game. Surprisingly, image quality closely reflects the consoles, with only minor differences in the AA pattern at a pixel level, leading us to believe that all three share the same basic method of dealing with jaggies. Early impressions suggest a game that is extremely easy to run at high frame-rates while requiring only modest hardware set-ups, but exactly what kind of experience are we getting compared to PS4 and Xbox One? We start by selecting a 1080p resolution to match the console versions and opt for SMAA T2x, the highest available anti-aliasing preset in the game. To kick things off, let's start by taking a close look at Alien: Isolation on PC. On top of that, there was also those stuttering cut-scenes: what was causing that judder? On the basis of those results, it seems like a clear win for Sony's system, but with the game available across no less than five different systems we were also interested to see how Creative Assembly's game translated onto the ageing Xbox 360 and PS3, and of course what benefits the PC version brings. Performance is an issue though, with PS4 commanding a distinct advantage thanks to a more consistent frame-rate and a complete lack of screen tear. First impressions of Alien: Isolation suggested parity between the PS4 and Xbox One versions, with both sporting native 1080p visuals while sharing an extensive range of assets and graphical effects.